Posts Tagged ‘build’

Patching Dojo

Wednesday, February 4th, 2009

There are many reasons you might end up needing to patch your Dojo source tree. Maintaining patches can be a pain, and sometimes outside of your control entirely. It could be a bug you’ve found, or something you really wish a Dojo component did/didn’t do, or you are having to work against an older release of Dojo, or there’s a patch in trac that fixes an issue you have, but it has not yet been committed. In this post, we’ll present a neat way to make the change, keep what you did explicit so other developers aren’t confused, and maintain it outside the Dojo source.

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Easy, Repeatable Building/Deployment of Python+Dojo Projects

Thursday, June 5th, 2008

Dojo on the client and Python on the server make for a great combination. They’re easy, productive and powerful. In this article, I’ll show you how to use Python + Dojo to cut the number of requests to your server by 95% and simplify development and deployment while you’re at it.

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