Posts Tagged ‘interaction’

Queued: New Interaction Tricks for the Old Netflix Dog

Wednesday, March 25th, 2009

Sometimes building an application from scratch is easier than building on an already existing interaction model. For Queued, our goal was to take the Netflix user experience and port it to a lightweight desktop application, while adding some modest enhancements.

Creating an alternate interface for an already well-known web site carries some unique responsibilities. First, unless there is something seriously wrong with the original site, straying too far from the established model can be counterproductive. Second, innovating on existing features becomes more important than replacing them. And third, adding new interface functionality without obstructing existing interactions remains a crucial consideration.

For the Queued project, SitePen faced the additional challenge of showing off features of Adobe AIR that might not necessarily lead to the most fluid interaction, but which were powerful enough to merit inclusion as a demonstration of AIR’s powerful capabilities. We’ll discuss a few of our interaction changes here, though these aren’t the only modifications that we decided to implement.

(more…)

Playfulness in Interaction Design

Wednesday, June 11th, 2008

I recently attended a lecture by Matt Jones on the topic of Playful Design. Matt was talking primarily about engaging users and customers through a process of playful discovery, in which fun and quirky features are designed into products, allowing users to engage in entertaining passive exploration of the product. Playful features could have a purpose or simply be there as a wink to the user. The main idea is to create an atmosphere of play that enhances the intrinsic value of the software or product. This playful attitude can be added as part of error messages, quirky functions, or in-product mini-games.

Although the lecture didn’t really focus in any specific product categories, the overall concept seemed to be aimed at electronic consumer devices, social networks, and the kind of fast & fun web 2.0 applications that are popping up like mushrooms. It got me thinking: If playfulness has value, it stands to reason that play could be incorporated into more serious contexts as well. What about products that are notoriously unplayful?

(more…)