Augmented Reality (AR) brings digital information or media and interweaves it with our experience of the real world. In recent years Augmented Reality has become apparent in the consumer space in two major formats: head-mounted displays such as the Microsoft HoloLens and the Magic Leap along with more widely available experiences on mobile devices.
dojox/gfx is Dojo 1.x’s vector graphics library, with support for SVG, Canvas, and other legacy rendering environments through a drawing API based on the semantics of SVG. This API also provides the foundation for dojox/charting. Often the biggest challenge in working with vector graphics is the large number of possible configuration settings and permutations.
Dojo Charting comes with dozens of stylish themes you can effortlessly plug into any chart.
A new top-level package was recently added to the Dojo Toolkit called Deft — an acronym for Dojo Experimental Flex Technology. The Deft package was created and is maintained by SitePen’s Tom Trenka, taking advantage of Adobe’s new MPL licensing, and the corresponding APIs of the Flash Player.
Recently Apple delivered Safari 3.1 with some very exciting features. While we still can’t use things like multiple background images and drop shadows across all browsers, we are getting to play with the future and I, for one, am loving it.
As we kick off 2008, I’m pleased and extremely excited to announce that we’ve added some awesome, new talent to the SitePen team. Eugene Lazutkin is highly respected in Dojo circles for his work on Drag-n-drop, GFX (2D and 3D), Charting, and many other crucial 0.9 and 1.0 features.
In response to recent articles by Andy Clarke and David Baron, Alex recently said that the W3C cannot save us. The most significant point being made is that you cannot standardize the future, and you should not punish those who attempt to push the envelope through experimentation and invention.
Chris Mitchell of IBM had a few days of free time prior to the Dojo 1.0 release, and so he added Canvas support for dojox.gfx. While Canvas does not offer all of the DOM goodness of SVG, it does have one key features: it works today on the iPhone.
Safari on the iPhone does not currently have support for SVG. Safari 3 beta on Mac and Windows is currently the best browser on the planet for SVG performance, so this is a somewhat disappointing omission.
At SXSW and AjaxWorld, I had the opportunity to talk about dojo.gfx and native web vector graphics in general. The amazing thing about these talks was the large number of attendees familiar with and interested in SVG, Canvas, and other native vector graphics formats.